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splat-transform releases

v3.10.1

What's Changed Compute --stats stdDev in display space by @slimbuck in #351 Support zip64 archives larger than 4 GiB by @slimbuck in #352 Update all npm dependencies by @renovate [bot] in #350 Stop the worker pool respawning workers that can't...

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splat-transform releases

v3.10.0

What's Changed Latest webgpu by @slimbuck in #349 Full Changelog : v3.9.2...v3.10.0

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splat-transform releases

v3.9.2

What's Changed Report --info from the file header when it's the only action by @slimbuck in #348 Full Changelog : v3.9.1...v3.9.2

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splat-transform releases

v3.9.1

What's Changed Read SPZ file info from the header without decompressing the scene by @slimbuck in #347 Full Changelog : v3.9.0...v3.9.1

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SuperSplat releases

v3.5.2

What's Changed Check publish limits before uploading, and batch and retry upload requests by @slimbuck in #1066 Full Changelog : v3.5.1...v3.5.2

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SuperSplat releases

v3.5.1

What's Changed Strip upper-case extensions from the default export filename by @Arthur031221 in #1059 Update all npm dependencies by @renovate [bot] in #1060 New Contributors @Arthur031221 made their first contribution in #1059 Full Changelog : v3.4.2...v3.5.0 What's Changed Require LODs...

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SuperSplat releases

v3.5.0

What's Changed Strip upper-case extensions from the default export filename by @Arthur031221 in #1059 Update all npm dependencies by @renovate [bot] in #1060 New Contributors @Arthur031221 made their first contribution in #1059 Full Changelog : v3.4.2...v3.5.0

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splat-transform releases

v3.9.0

What's Changed Speed up f32 k-means assignment and overlap LOD unit writes by @slimbuck in #340 Read big-endian PLY files and reject ASCII ones instead of decoding garbage by @Arthur031221 in #341 chore: migrate to ESLint config v3 by @kpal81xd...

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splat-transform releases

v3.8.0

What's Changed Normalize rotations before quantizing them in the .splat writer by @Arthur031221 in #336 Update all npm dependencies by @renovate [bot] in #337 Remove LOD error tables from the LOD writer by @slimbuck in #339 Update dependency @playcanvas/supersplat-viewer to...

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splat-transform releases

v3.7.0

What's Changed Add --gpu-backend option to force the WebGPU backend by @slimbuck in #334 Full Changelog : v3.6.6...v3.7.0

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splat-transform releases

v3.6.6

What's Changed Update dependency @playcanvas/supersplat-viewer to v1.35.2 by @renovate [bot] in #333 Full Changelog : v3.6.5...v3.6.6

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SuperSplat releases

v3.4.2

What's Changed Update dependency @playcanvas/splat-transform to v3.6.4 by @renovate [bot] in #1058 Full Changelog : v3.4.1...v3.4.2

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SuperSplat releases

v3.4.1

What's Changed Update all npm dependencies by @renovate [bot] in #1057 Full Changelog : v3.4.0...v3.4.1

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SuperSplat releases

v3.4.0

What's Changed Update all npm dependencies by @renovate [bot] in #1052 Load PLY in a single sweep, show load progress, and fix the WebP decoder mismatch by @slimbuck in #1053 Update all npm dependencies by @renovate [bot] in #1056 Full...

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PlayCanvas blog

New in PlayCanvas Editor: Joints, Parallax Occlusion and Splat LOD

Editor 2.32 is out, and it leads with something that has been a long time coming: the Joint component . Hinges, sliders, ball joints, springs and breakable welds are now things you configure in the inspector rather than assemble from...

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SuperSplat releases

v3.3.1

What's Changed Improve stochastic resolve and add experimental viewport warping by @slimbuck in #1049 Update all npm dependencies by @renovate [bot] in #1051 Full Changelog : v3.3.0...v3.3.1

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SuperSplat releases

v3.3.0

What's Changed Add an overdraw heat-map view to the Overlays panel by @slimbuck in #1046 Fix brush and sphere brush clicks selecting nothing in Safari by @slimbuck in #1047 Fix the stochastic motion cull: cap the contribution ceiling at 1...

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PlayCanvas blog

New in SuperSplat: Editor 3.0 Rebuilt on WebGPU

Last month we shipped the Publishing API , opening superspl.at up to the wider splat ecosystem. Today is a bigger day. SuperSplat Editor 3.0 is here — the biggest release since 2.0 — and the headline is the editor itself...

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PlayCanvas blog

New in SuperSplat: Introducing the New Publishing API

Last month we shipped Vibe Code Splat Apps, 360° Video and splat-transform 3.0 — everything you need to turn a splat into a real, shippable app. Today we're opening SuperSplat up to the rest of the ecosystem. A new publishing...

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PlayCanvas blog

Building the Grace Cathedral Experience

Grace Cathedral is a San Francisco landmark on Nob Hill. After seeing Vincent Woo's high-quality capture of the cathedral and its surrounding streets as 3D Gaussian splats, we jumped at the chance to collaborate with him. Together, we turned his...

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